![]() If you jump at the right moment, you can avoid the damage and knockback from a Jump Slam entirely.Honestly, you're more likely to hit yourself with them anyway. Splash Potions of Harming II are too inventory-costly to be worth using here.Just remember to bring back the puzzle materials if you left before filling them in! It is probably best to clear out the maze part of the Antlion Overlord Pyramid, retreat, restock and repair before facing this boss.If you don't feel confident, take a few Splash Potions of Healing II.NEVER use a Web Slinger, because it's movement makes it vulnerable. You can also use a Maximum Speed Bow, that doesn't waste much time drawing. You won't ignite the Overlord as it's immune to fire and lava, but you will deal damage. If you absolutely must use a ranged weapon, use an Augmented Scorpion Pincer with Fire Charges. Drawing the bow to fire slows you down too much the Antlion Overlord will easily catch you. It is advisable to use boots enchanted with Feather Falling IV or Jump Boots to negate the minor fall damage dealt by the Jump Slam.If you have a Quake Hammer from a previous Antlion Overlord, use that but not the smash attack, it's pitifully weak. ![]() ![]() Strength II will boost your damage to 3.6x what it normally is in this version! Remember, this is 1.7.10, before Strength potions were nerfed and made practically useless.
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